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  1. Warlord Traits/Sagas
  2. Description
  3. Warhammer 40,000/Tactics/Space Wolves(8E)
  4. FTN Episode – Space Wolves Codex Review – Powerful and Fun - - Chartable

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  7. St Andrews wargaming: Space Wolves Codex Review: Part 1- Stratagems.

This is a set of 20 6-sided 16mm dice coloured grey to represent the Space Wolves. Appropriately, the actual pips themselves are in the shape of claw marks Releases August 25, This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Space Wolves Chapter. Forged from a race of ferocious warriors raised on the death world of Fenris, the Space Wolves are furious, savage adversaries -the perfect fusion of raw might and technological supremacy, fighting with blade, claw and boltgun against the horrific armies that threaten to consume mankind.

This is a great-value box set that gives you an immediate collection of fantastic Space Wolves miniatures, which you can assemble and use right away in games of Warhammer 40,! Overwhelming Impetuosity 1CP Use at the start of the Fight phase on a Blood Claws unit that successfully charged this turn and is within 1" of an enemy unit with a higher power rating.

You can re-roll all failed hits for the Blood Claws unit that targets that unit. A decent stratagem for only 1CP. You get full re-rolls to hit against one specific enemy unit.

Warlord Traits/Sagas

You can only use it against enemy units with a higher power rating, so may be too powerful for the Blood Claws or difficult to get one if you have a big unit. It also might be difficult to remember which enemy units have a higher power level. Cloaked by the Storm 3CP Use in the psychic phase. Select a Rune Priest that successfully manifest a psychic power. All units within 6" are at -1 to hit when targeted by enemy units with ranged weapons.

This is an expensive stratagem at 3CP, but could be very powerful in the right circumstances.

Normally these types of stratagems cost 2CP and only affect a single unit. However, with a 6" bubble on the Rune Priest, this has the potential to affect several enemy units for a single turn and well be worth the 3CP cost to use it. It does rely on you successfully manifesting a psychic power, but you can wait to see if successful before using it, so as not to waste the command points.


This would suit a rune priest supporting a gun line to help keep them safer from enemy firepower and the range should allow him to protect a large number of units. At 3CP, you won't be able to use this for very long before running out of command points. The unit can be placed in reserve and can deploy at the end of any of your movement phases, wholly within 6" of any battlefield edge and at least 9" from an enemy unit.

Eh, whatever.

Warhammer 40,000/Tactics/Space Wolves(8E)

When I was told point blank that yes, you actually can intervene even if no one near your character charges, it came as a surprise to me, too. That seems like an extremely likely scenario to me. Seems like a likely scenario to me.

Space Wolves vs Thousand Sons *NEW CODEX* 1750 8th Edition Warhammer 40K Battle Report

If you read the rule with the knowledge that yes, that was what they meant then it reads quite clearly. It is just when people smack into it and it catches them off guard that it elicits such a strong reaction to it. As a Character your job is to command, order your army about and lend your might where needed. So jumping into a combat to help your mates makes perfect sense.

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  • Space Wolves?
  • Old school players still struggle with a few newer nuances. The RAW needs to be rewritten to reflect the intent. Literally have not met someone who read it realized how it could be used. I assume most people learned about it in game from their opponent who probably learned about it from their opponent. It does, and that is a fair point. We had two players at the BAO—two very good, seasoned tournament players—who got caught totally off guard by it. However, when you read the rule it is quite clear that that is how it works.

    FTN Episode – Space Wolves Codex Review – Powerful and Fun - - Chartable

    It is just counter-intuitive. But, again, once you get used to it it is no big deal. With Wolves, though, it is a LOT harder to do which is why the rule is so strong for them. Wait, lol, are you insinuating that because I got surprised by it on a show that that is why it plays the way it does? Haha, what?

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    • Warhammer 40,000 Codex: Space Wolves.
    • I was wrong about it. I was educated on it and that is why we yanked the episode as it was causing confusion. Have you born witness to every incident? Of course not and further, the rule plays the way it reads. Face it Reece, the keyboard warriors have cast you as the villain.